Importing Textures¶
Import and Cache Textures (.TGA, .TEX)
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namespace
BsZenLib
Functions
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bs::HTexture
ImportTexture
(const bs::String &virtualFilePath, const VDFS::FileIndex &vdfs)¶ Import a Gothic zTEX-Texture without saving the results to disk.
While the creators of Gothic worked mostly with TGA-files, the engine converted/compressed them automatically to a DDS like format, called zTEX. Given an input file
IMAGE.TGA
, the engine would produce a file calledIMAGE-C.TEX
, called the compiled file.This function will interpret these .TEX-files and load them into a BsTexture.
- Note
- Given a .TGA-file as input, this function will automatically look for the correct compiled .TEX-file.
- Return
- BsTexture containing the Data from the Gothic zTEX. Empty handle if importing failed.
- Parameters
originalFileName
: Name of the texture in the original games files (ie. “STONE.TGA”)vdfs
: Virtual Filesystem to load the texture from.
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bs::HTexture
ImportAndCacheTexture
(const bs::String &originalFileName, const VDFS::FileIndex &vdfs)¶ Import a Gothic zTEX-Texture and save the results to disk.
Imports the given zTEX-Texture and saves them into the cache-folder. The imported texture will also be added to the default resource manifest.
See also ImportTexture().
- Return
- BsTexture containing the Data from the Gothic zTEX. Empty handle if importing failed.
- Parameters
originalFileName
: Name of the texture in the original games files (ie. “STONE.TGA”)vdfs
: Virtual Filesystem to load the texture from.
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bs::HTexture
LoadCachedTexture
(const bs::String &originalFileName)¶ Load a cached Texture from disk using the original texture name.
Given the name of the texture used in the original game files (ie. “STONE.TGA”), this function will search for a cached version representing that texture.
If unsure whether the cached file exists, call HasCachedTexture(). To create the cache, call ImportAndCacheTexture() first.
- Return
- Handle to the cached texture (Empty handle if none was found)
- Parameters
originalFileName
: Name of the texture in the original games files (ie. “STONE.TGA”)
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bool
HasCachedTexture
(const bs::String &originalFileName)¶ Checks whether the cache for the given original texture name exists.
To create the cache, call ImportAndCacheTexture().
- Return
- Whether the cache exists for the given texture.
- Parameters
originalFileName
: Name of the texture in the original games files (ie. “STONE.TGA”)
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bs::HTexture